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Proximity Mine Trap ‐ When activated, an explosive blast instantly devastates all nearby enemies. Uses 3 defense units.
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Gas Trap ‐ When activated, enemies become engulfed in coughing gas, stunning them for the duration. Poison Immune enemies are not affected. Uses 3 defense units.
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Inferno Trap ‐ When activated, a blazing cloud of fire surrounds enemies and damages them over time. Flame immune enemies are not affected. Uses 4 defense units.
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Darkness Trap ‐ When activated, a cloud of darkness makes enemies lose their current target, and lose any elemental affinity. Uses 3 defense units.
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Ethereal Spike Trap ‐ When activated, a single enemy is skewered for massive damage. Electric Immune enemies are not affected. Uses 3 defense units.
Proximity Mine Trap ‐ When activated, an explosive blast instantly devastates all nearby enemies. Uses 3 defense units.
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Gas Trap ‐ When activated, enemies become engulfed in coughing gas, stunning them for the duration. Poison Immune enemies are not affected. Uses 3 defense units.
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Inferno Trap ‐ When activated, a blazing cloud of fire surrounds enemies and damages them over time. Flame immune enemies are not affected. Uses 4 defense units.
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Darkness Trap ‐ When activated, a cloud of darkness makes enemies lose their current target, and lose any elemental affinity. Uses 3 defense units.
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Ethereal Spike Trap ‐ When activated, a single enemy is skewered for massive damage. Electric Immune enemies are not affected. Uses 3 defense units.