European Dungeon Defenders Forum

Would you like to react to this message? Create an account in a few clicks or log in to continue.

A Place for all European Dungeon Defenders Players on console for trade, help, discussion and much more


2 posters

    Huntress Defenses

    NiceToEatYou
    NiceToEatYou
    Administrator
    Administrator


    Posts : 121
    Mana : 4631
    Reputation : 3
    Join date : 2012-08-10
    Age : 35
    Location : Germany

    Huntress Defenses Empty Huntress Defenses

    Post by NiceToEatYou Wed Aug 15, 2012 1:07 am

    [You must be registered and logged in to see this image.]
    Proximity Mine Trap ‐ When activated, an explosive blast instantly devastates all nearby enemies. Uses 3 defense units.

    [You must be registered and logged in to see this image.]
    Gas Trap ‐ When activated, enemies become engulfed in coughing gas, stunning them for the duration. Poison Immune enemies are not affected. Uses 3 defense units.

    [You must be registered and logged in to see this image.]
    Inferno Trap ‐ When activated, a blazing cloud of fire surrounds enemies and damages them over time. Flame immune enemies are not affected. Uses 4 defense units.

    [You must be registered and logged in to see this image.]
    Darkness Trap ‐ When activated, a cloud of darkness makes enemies lose their current target, and lose any elemental affinity. Uses 3 defense units.

    [You must be registered and logged in to see this image.]
    Ethereal Spike Trap ‐ When activated, a single enemy is skewered for massive damage. Electric Immune enemies are not affected. Uses 3 defense units.
    Renna_Lol
    Renna_Lol
    Moderator
    Moderator


    Posts : 15
    Mana : 4315
    Reputation : 0
    Join date : 2012-08-10
    Location : Italy

    Huntress Defenses Empty Re: Huntress Defenses

    Post by Renna_Lol Fri Aug 17, 2012 12:13 am

    Please don't underestimate her rascal traps. They're super useful, especially for DLCs maps, also because they can't be destroyed (except for Djinn desummoning ability) and once you have put enough points into Tower life, they gain an amount of detonations that lasts for the whole time. Attack rate must be high so enemies won't have enough time to get through defenses during the detonation time.

      Current date/time is Thu May 09, 2024 3:31 am